Constraint simulation
Cloth workbench
Pin, pull, and drape fabric over objects. Compare material presets and export a frozen shape.
Try it
All editing and processing stays in your browser.
Getting started
- Drag the cloth to grab a vertex; drag empty space to orbit.
- Enable Edit pins to toggle attachment points on the surface.
- Use fabric, wind, and pin controls to change the simulation.
- Pause to inspect a fold, or export its current geometry as OBJ.
Made with this tool
Examples captured from the running editor.


Implementation and limits
Pin, pull and drape a woven sheet. Compare compliant silk with stiff canvas around solid collision objects, then export the simulated surface.
- A bounded particle-grid simulation with sphere, box and floor contact.
- No cloth self-collision, tearing, sewing patterns or full shell bending model.
- Fast pulls are constrained at collision objects; very tight folds can still show triangle-level contact artifacts.