Mesh simplification
Polygon budget lab
Collapse mesh edges under a triangle budget, inspect the silhouette, and compare detail levels.
Try it
All editing and processing stays in your browser.
Getting started
- Pick a source mesh or load a small OBJ, then choose a triangle budget.
- Simplify runs in a worker; the readout reports the achieved count, not an estimated target.
- Compare both meshes, switch to wireframe, and export the actual reduced mesh.
Made with this tool
Examples captured from the running editor.


Implementation and limits
Reduce a mesh with real edge collapses, then inspect where its shape survives and where detail disappears.
- At most 12,000 source triangles and a 2 MB OBJ file; materials, UVs and skinning are not preserved.
- Boundary locking can prevent the requested target. The actual count and early stopping are reported.
- Local topology and face-flip checks are used; global self-intersections and feature semantics are not solved.