Character animation
Rig and pose playground
Pose an articulated figure with inverse kinematics, adjust deformation, and compose keyframe motion.
Try it
All editing and processing stays in your browser.
Getting started
- Drag the four colored hand and foot targets. Orbit by dragging empty space.
- Select a limb to move its target with the position controls.
- Show skin weights and change the blend width to inspect deformation.
- Save poses along the four-second timeline, then play or export the sequence.
Made with this tool
Examples captured from the running editor.


Implementation and limits
Pose a skinned mannequin, shape the influence around its joints, and build a looping keyframe performance.
- A fixed torso and four two-bone limbs; no full-body balance or anatomical joint limits.
- Linear blend skinning can lose volume at tight bends.
- The IK target may be outside a limb’s reach; bones retain their lengths.